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Peer-Reviewed Publication – “Turnt, Trippy, and Tipsy: Video Games, Drugs, and Allo-Ludicity.” Anglica Wratislaviensia, edited by Agata Zarzycka

Peer-Reviewed Publication – “Turnt, Trippy, and Tipsy: Video Games, Drugs, and Allo-Ludicity.” Anglica Wratislaviensia, edited by Agata Zarzycka

Peer-Reviewed Publication – “Turnt, Trippy, and Tipsy: Video Games, Drugs, and Allo-Ludicity.” Anglica Wratislaviensia, edited by Agata Zarzycka

March 7, 2023 Cultural Studies, Game Studies, Publication - Scholarly, Technology

Dr. Mike Piero’s peer-reviewed article, “Turnt, Trippy, and Tipsy: Video Games, Drugs, and Allo-Ludicity,” appeared in the Polish journal, Anglica Wratislaviensia, in a special issue on gaming edited by Dr. Agata Zarzycka. Read it for free through the link below:

“Turnt, Trippy, and Tipsy: Video Games, Drugs, and Allo-Ludic Play,” Anglica Wratislaviensia, special issue “American Culture in Games and Game Studies,” edited by Agata Zarzycka, vol. 61, no. 2, 2023, pp. 61-76.

Abstract: This article offers a flexible method for analyzing drug representations in video games as they map onto lived social realities outside the game with a particular focus on US cultures. While drugs have received ample attention in popular culture studies—especially in film and television studies—game studies has been slow to produce systematic analyses of these important cultural artefacts expressed through the video game medium. Drawing upon Donna Haraway’s cyborg politics and Steven Conway’s ludic framework (with the addition of allo-ludic play), this essay offers game studies scholars a flexible—perhaps even a “turnt”—taxonomy for analyzing the imbrication of virtual drugs inside the game and oppressive, discriminatory, and inequitable conditions of life in America outside the game. Through a brief analysis of stimulants, depressants, and psychedelics in Triple-A and indie games, the essay argues for the importance of studying drugs in video games to understand the complex, intersecting histories of the rise of the video game medium alongside the changeful histories of US drug policies, laws, and enforcement.

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