Games can be excellent teaching tools in the college classroom when integrated effectively. While there are no shortage of potential pitfalls when working with technology in the classroom, using research-based practices with a teach ethic of play can be transformative for students. For more on this, please see my “Leveling Up Honors Education: Video Game Analysis in the Honors Classroom” chapter in Graeme Harper’s The New Honors: Advanced Learning for Today and Tomorrow (Cambridge Scholars Press, 2024).
Below are some of my classroom resources related to gaming in my composition class and in a sophomore-level English offering I teach, Rhetorics of Gaming: Introduction to Video Game Analysis. Anyone is welcome to use/adapt them for non-commercial, classroom use.
ENG 2770 Rhetorics of Gaming: Introduction to Video Game Analysis
Video Game Rhetorical Analysis Essay
Game Log Assignment
Video Game Setting Analysis Essay (made in collaboration with J. Emerson Lowell, English, Cuyahoga Community College)
Reading Responses
ENG 1020 College Composition II
Gaming Rhetorics Unit Schedule
Video Game Rhetorical Analysis Essay
Recent Posts
- Upcoming Workshop – “Empathy Machines” for Mandel Youth Humanities Academy, Feb. 2025
- “Latibule” Short Story Finalist and Published in Midway Journal, January 2025
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- Acknowledgment in The Norton Anthology of English Literature, 11th edition
- Book Chapter – “Leveling Up Honors Education: Video Game Analysis in the Honors Classroom” in Advancing Honors Education for Today and Tomorrow